
I'm a 3D artist born in Ontario, Canada, passionate about storytelling and bringing characters and worlds to life. I am from the BYU Animation program, trained under mentors from Disney, Pixar and DreamWorks, and I have worked on film and game projects recognized with Student Emmy and Student Academy Awards. I'm excited to help you on your next project! You can reach me at: [email protected]




STUDENT ACCOMPLICE: A student led animated short, about a student driver becoming an unwitting getaway driver for a bank robber. Has won multiple awards, including the Student Academy Awards and Student Emmys. I was responsible for previs/layout, as well as character animation. Animated in Autodesk Maya, rendered in Houdini using Renderman.

SHRINE FLOW: A student led game project, a multiplayer game of hide and go chase set in a yokai realm. I was responsible for the cinematics for the game, leading out a small team from concepts and storyboards to final renders. Animated in Autodesk Maya, and implemented into Unreal Engine.

SOLAR SHOWDOWN: A student led game project, combining RTS elements with frantic party game energy. I was responsible for the animation of the two main characters, their home bases, and leading animation for each of their various towers. Animated in Autodesk Maya, and implemented into Unreal Engine.

BYU SPORTS NATION: A nationally-broadcast sports commentary show on BYU tv. Worked on an unreleased intro for the show utilizing specialized effects, sets and extensive crowd animation. Animated in Cinema 4D.
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